These scenes display different aspects of a mansion, cellar, and courtyard complex. We created over one hundred unique rooms for the game, more than than half of which I designed personally. I modeled, sculpted, textured, and lit each of the scenes above in addition to managing the remaining four members of the environment art team. Our team worked over a sixth month period to complete the final game environments.
Anthony Trujillo,Elyse Bromser-Kloeden, Nick Hamilton, Ryan Dao, Ryan Benno